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Swedish game companies are spearheading innovation

Sweden has made a name for itself in the gaming industry. That name has continued to grow, especially over the last few years. There are many things that could be attributed to Swedens success. They have pioneered the gaming industry, and that has bled into apps, streaming sites and even online casinos.

Success out of Sweden

Online gaming is one of Sweden’s specialities, and it’s easy to see with big titles like Spotify, Minecraft, and Candy Crush. With the Governments new plan to get all of Sweden connected to high-speed internet by 2025, there is no excuse why you shouldn’t be gaming.

Since the rise of the pandemic, it’s not a surprise that more people are taking to online casinos, like the ones presented on vasacasino.se. The casino gaming industry in Sweden has reached over 6.2 billion SEK this year. Swedish gaming companies have done a few things to make gaming more accessible. From bringing gaming to mobile phones, implementing artificial intelligence, and even the use of augmented reality. These tools should make the future of online gaming more convenient, realistic, and comfortable.

Swedens other accomplishments

Minecraft has been one of the biggest titles to come out of Sweden. As a sandbox-style video game made in 2009 by Markus Persson. The game allows players to explore a blocky 3D generated world to craft items, fight enemies, and build. Many users have used this mechanic to make in-game casinos for fun. After many years of success, in 2014, Microsoft bought out the game for 2.5 billion dollars. The open-world game has amassed over 162 million monthly players. It has also expanded platforms, from initially being on PC to It also holds the title of one of the best-selling video games of all time.

Battlefield and other games have seen similar successes, with Battlefield being one of EA’s best selling franchises. Amnesia: The Dark Descent was a first-person survival horror game created by the small Swedish indie team Frictional Games. They ended up earning over ten times what it cost to make the game initially. Valheim, an open-world Viking game, sold over 6.8 million copies after coming out in February of this year.

How does Sweden do it?

Sweden is also start-up friendly, making it easier for small businesses to get their foot in the door. It started in the 1990s following an unemployment spike, and the Swedish government began deregulating industries. This lowered prices, which then attracted more customers. They also added a Competition Act that blocked big mergers and anti-competitive practices. Sweden also cut back corporate taxes, which helped small business owners compete.

Another thing that can contribute to Swedes’ success is making their people feel safe. With free education and healthcare, more people feel empowered to take risks. Those risks can make the payoff well worth it. With an emphasis on research, Swedish education has resulted in raising the numbers of top tech talent. Being such a small country, Sweden is forced to look at exporting games from the ground up. Their business view could be what gives them a leg up on the international competition.

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